He Wanted This for Twenty Years. Claude Helped Him Finish It.
Emanuele Bonura spent twenty years fascinated by how developers build 3D worlds, a fascination that found its target in 2023 and became PSoXide, a full PlayStation 1 development stack. Claude helped him finish it, not by designing the emulator or making the decisions, but by accelerating the work of someone who already knew exactly what he wanted. Proven by porting Celeste natively, now pushing into a Half-Life reimplementation, it's a rare, concrete example of what it actually looks like when a real expert directs AI, rather than the other way round.
Louis Williams
Head of Technology & Data